﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//武器类
public class WeaponItems : BaseItems {

    public float Attack
    {
        private set;
        get;
    }
    public WeaponItems(int id, int buyprice, int sellprice, string name, string content, string icon, float attack) : base(id, buyprice, sellprice, name, content, icon)
    {
        this.Attack = attack;
    }
}
